Final Stand: Ragnarök (FS:R) is an action-oriented, cooperative, hack and slash PvE game that currently pits up to 8 players against tens of thousands of enemies in a given battle – with even higher player counts to come in the future . This is Ragnarök as it should be: a relentless horde of foes composed of dozens of different types, abilities, and sizes seeking to bring down the forces of Asgard and bring about the final destruction of the Nine Worlds!
We currently feature two co-op scenarios – the Tower of Vigrith and the Arena. In both, you are in a race against time to help Odin and the gods of Asgard by fighting off the hordes of Hel. You will be protecting special objectives, slaughtering thousands of undead, and accumulating rewards to modify your characters (Champions) as you do. Progress through scenarios to earn experience to unlock Champion Mods that alter how you play, from adjusted stats to entirely changed abilities.
Min Spec
OS: Windows 10 or later 64-bit
Processor: Intel Core i5-3470 or AMD Ryzen 5 1600
Memory: 8GB RAM
Graphics: NVIDIA GeForce GTX 970 or AMD Radeon 480
Storage: 8GB available space
DirectX: Version 11
Recommended Spec
OS: Windows 10 or later 64-bit
Processor: Intel core i7-9700k or AMD Ryzen 7 3700x
Memory: 16GB RAM
Graphics: NVIDIA GeForce RTX 2070 or AMD Radeon RX 6650 XT
Storage: 8GB available space
DirectX: Version 11
As the story stands, it is the end of the world as we know it…
So it’s a good thing that the All-Father, Odin, has been collecting heroes (Champions) from throughout the ages, for the sole purpose of making a final stand with the Asgardians against Sutr, Hel, and their living and undead legions. It is up to you to guide these Champions, thwart Hel’s outlandish plots for universal destruction, and lay the groundwork for the eventual rebirth of the Nine Worlds.
HEROIC POWER AT YOUR FINGERTIPS
Champions are heroes from ages past, fables great, and worlds afar. They are pulled into the last quaking moments of Ragnarök to defend against Hel and everything she has planned to bring about – the Unmaking and then the Neverending Twilight. Champions all have their own individual stories, attacks, abilities, and powerful combos to combat these odds. It’s up to you to set the Champions on the right course and take their fighting to the next level through both in-match and out-of-match progression systems.
TOWERS OF VIGRITH
In this scenario, the Champions of Asgard are called to protect the innocent and must face wave upon wave of thousands of enemies, ranging from the souls of the damned to towering giants of ice and fire. Defend the Towers of Vigrith against the many foes, including Boss-level NPCs, that seek to destroy them, and dispatch the legions of Hel before they can overwhelm you. Join up to seven other Champions in this cooperative, objective-based scenario.
ARENA
The ultimate trial of your skill and coordination awaits, Champion. Endure nine rounds of vicious combat against the most terrible foes Hel and her allies can bring to bear against you. These testing grounds will not go easy on you, and it is only through coordination and aggression that you will stand a chance against corpse giants, explosive spiders, volatile portals and innumerable undead. Utilize the Fire and Life towers under your control to destroy swathes of enemies or revive your fallen allies, respectively.
For those who aren’t familiar with the Norse legend of Ragnarök, here’s a very quick rundown of what is going on:
Pain, destruction, and death, lots and lots of death, and then even more destruction followed by more death.
The Nine Worlds are under attack from the forces of Hel, and she needs to take control of all the key magical places in and around Asgard to succeed. You, as a member of the Einherjar (“those who fight alone”), must delay her as long as possible. You are outnumbered and overwhelmed, yet somehow you must fight on, even knowing that you will likely lose. In doing so, you can buy precious time for Odin and what remains of the forces of Asgard to stave off The Unmaking: the end of the universe.
In creating FS:R, we have made some subtle and not-so-subtle changes to the mythos of Ragnarök. This was done to ensure a fluid, accessible experience that still tells a tale of a heroic struggle against nigh impossible odds. Additionally, we have gone with a lighter, more colorful art style for the game. Third, there is a lot of interplay in the game between the various protagonists. This dialogue was written with tongue firmly planted in cheek and it does not require any response or add delays to your gameplay. It is supposed to be humorous, helpful at times, and provide some depth/immersion to the game.
In FS:R, you will be moving from objective to objective, constantly dealing with newly emerging threats to yourself and your allies. You will have portals to destroy, towers to defend, items to scavenge, and precious few moments to rest before more hordes of enemies are upon you. Completing these tasks and slaying thousands of enemies will be the measure of your success during a match. At the end of the scenario, this success will also be fed into a progression system that helps unlock Champion Mods to change the way your abilities function. As a PvE game, FS:R’s standard modes do not include Player vs. Player combat.
As a Buy-to-Play game we will have progression and our equivalent of a Season Pass system. You can expect to see the first Season Pass soon after launch. Our goal is to have a system that is fair to players and the hard work they put in to progress, instead of one that looks to maximize our profit. This means that you can expect lots of skins and cosmetics, no paid random loot boxes (can’t say this enough, right?), and no Pay-to-Win items.
Currently, progression is primarily centered around unlocking more Champion Mods for your characters. Champion Mods provide passive and active benefits, ranging from a damage boost to your attacks to changing how an ability works altogether. These Champion Mods are unlocked per character as you level that character through the progression system. Additionally, experience earned through a scenario will progress your Season Pass when that feature becomes available.
FS:R’s sky was inspired by fantasy art from the 80s that features star-filled darkness and burning pillowy clouds. The apocalypse that we present is a dark, bleak and gritty desaturated environment with a flare of exaggeration and selective motes of color. The existing maps draw their inspiration/design from Nordic-Viking like aesthetics with more than one whimsical note. The bleak nature of the map allows the characters and special props to stand out on their own.
Much like environmental props, characters are highlighted with more color and exuberance than their surroundings. Everything in this game pulls from a stylish, slightly cartoonish approach. Despite the theme of the game hinging on the battle for the end of everything, there are still quite a few comical additions from consumable items and in-game skins, now and in the future.
As we move through Early Access expect us to “spiff” up the world, add additional maps, scenarios, and environments.
While Ragnarök is indeed the end of the Nine Worlds, we are just at the beginning of our rendering of it!
Before we do a deep dive on the Champion of FS:R, please keep in mind that this game was designed to support either a controller or a keyboard and mouse.
Detection of the controller is automatic; all you need to do is have it plugged in and it will just work.
Each Champion’s function for attacks, movement, and additional buttons/commands are all the same, so what works on one will work with the others.
As you know, you will be taking on the role of one of the Einherjar. Your Champion will have a number of abilities, special abilities and items that will help you in your fight against Hel. Some Champion abilities are meant to combine nicely with those of other Champions while others are not. Some of the abilities your Champion can use will combo with other abilities from your allies, making even more powerful attacks when utilized at the right time.
We have eschewed typical archetypes for this game, so if you are looking for your basic Tank, Healer, etc. you will not find them here. The main reason for this decision was since this is a group-based game, we didn’t want our players to have to feel forced into a specific role in order to find success. While certain Champions’ abilities combo well with others, you will always feel like you have a choice to make in who you play in a given scenario.
A vital method to progressing in power during a given match is acquiring Runes. There are four types of Runes, each with their own purpose and icon in the game. Health Runes are represented by green crosses, Weapon Runes are represented by red hammers, and Shield Runes are represented by blue shields (go figure). The fourth Rune type, Heroic Runes, appear as intricately designed turquoise shields and are much rarer than their counterparts. It is worth noting that while all of these Runes can be picked up during a match for an immediate power increase, any and all Runes on the field of battle will be added to your total count at the end of an enemy wave or completion of an objective.
The first stat that matters is the “Divine Barrier,” which acts as a general purpose magical shield for your Champion. It is represented by a blue bar and it will absorb any damage heading your way. It can be both increased and replenished during the scenario by magical abilities and items. It will also slowly regenerate after not taking any damage for long enough. Once that bar goes to zero, any damage will be reflected in your health bar (below).
RUNE OF WARDING
Picking up this Rune will grant Champions a permanent 8% increase to their Divine Barrier, in addition to immediately providing them with a small amount of shield recharge.
Like traditional RPGs, your health bar is an indication of how much health your character has left. When this goes to zero, you will be downed and need to be revived by your allies. There is no limit to how many times you can be revived, but if you are not revived in time you will die. At lower player counts in some modes, you will have additional lives that can be spent once dead in order to better balance the odds of a given match. When you run out of these lives, your ability to affect the outcome of the scenario you are in will end. Like the Divine Barrier, your total health can be increased and refreshed during a match. Unlike the Divine Barrier, you can repair damage to your health through healing pools and runestones found throughout maps.
RUNE OF DIVINE PRESENCE
Picking up this Rune will grant Champions a permanent 8% increase to their health in addition to immediately healing them for a small amount.
MENDING MOTE
This pickup item is found where slain enemies once stood. Collect it to give yourself an immediate replenishment to your Health pool.
Mana is spent whenever you use any of your Champion’s abilities. Unlike the Divine Barrier and Health, your Mana can only be increased permanently by selecting certain Rune Mods in the Champion menu. However, it can be replenished via the yellow mana fountains, runestones, and certain items like apples and special pickups.
REPLENISHING MOTE
This pickup item is found where slain enemies once stood. Collect it to give yourself an immediate regeneration to your Mana stores.
Your damage stat increases the damage of all of your champions attacks and abilities. It can be permanently increased by collecting Damage Runes, allowing your champion to deal significantly more damage.
RUNE OF SLAUGHTER
Picking up this Rune will grant Champions a permanent 8% increase to their damage.
In FS:R, you are able to fine tune your favorite character by acquiring Champion Mods. Champion Mods serve as a primary method of and reward for progression in the game. They alter how your character plays, from passively buffing them to entirely reworking how a specific ability works. Build your Champion around doing a specific type of damage, or hone their survivability to withstand any threat. Cause Aella’s arrows to pierce multiple enemies at a time, or get rid of Bjorn’s Divine Barrier entirely in order to greatly increase his damage potential. A full list of each Champion’s available Mods can be found in the section covering their story and playstyle.
New Champion Mods are unlocked through playing the game and leveling a Champion. Slaying enemies, completing in-match objectives, and finishing quests all contribute to your progress. As you level, you will unlock more options for each of the five tiers of Champion Mods that every character has. These choices are not locked behind a paywall of any kind and do not cost in-game currency – the only barrier to unlocking them is reaching the required level to use them.
There are a total of twenty five options spread over the five different tiers available for your chosen hero at this time. Some of these options are shared while others are totally unique. A Champion can have five total Champion Mods equipped at any given time, though these must be activated through earning Heroic Runes in a scenario.
HEROIC RUNE
Heroic Runes are acquired predominantly by completing objectives, though they can rarely be found in treasure chests. These Runes help to unlock your equipped Champion Mods, unleashing their potential and greatly increasing your power level.
If you seek an exceptional archer that can bathe distant enemies in flame, look no further than Aella. Aella is a dedicated ranged fighter who specializes in dealing high amounts of AoE damage to hordes of enemies as well as focused, high single target damage against boss enemies. The majority of Aella’s attacks and abilities deal fire damage, and no hero is better suited to deal with distant threats than her. As Aella, you are unlikely to thrive in the thick of battle – you are strongest at a distance, either corralling enemies together before setting them ablaze or coordinating with your allies to deal devastating damage to a particularly powerful boss.
Though born premature and sickly, Bjorn was marked for greatness at a young age, and was renowned even as a child for his utter fearlessness. His affinity for nature drew him to the forests near his home, and it was there that he learned the strengths of a bear as he would later learn the strengths of a Viking warrior. Over the years, Bjorn would defend the wild he had adopted and the hearth he had been born to alike, fighting all manners of poachers and raiders in the process. Bjorn met his end while protecting a group of children from a feral animal, his spirit moving on to seek fulfillment in the next life.
If you seek a brute that can rush onto the field of Ragnarök and carve through hundreds of undead, Bjorn-snur will serve you well. Bjorn is ideally suited for dealing with masses of enemies in melee. Alternate between broad, sweeping strikes for chaff or powerful overheads that freeze and crush more challenging opponents. There is no Champion better suited to getting right in the middle of things than Bjorn – find where the enemy is, and attack them relentlessly with powerful knockbacks and berserker rage. Just be certain to leave yourself enough space to carve your way back out towards your allies should they need support.
Rumored to be a daughter of Boudica herself, Gwenilian lived her life the same way she would eventually die – as a warrior, facing down the legions of Rome. Though an ultimately hopeless struggle, Gwen’s tenacity and boldness led her to many successes against an enemy that wanted to claim her homeland. In her final battle, she moved with such alacrity against her foes that it seemed as if they were facing a dozen of this spearmaiden instead of just the one. When death came at the hands of overwhelming odds, Gwen passed to the next life with the blessing of the gods.
If you seek a Champion that excels in battlefield management, hybrid attacks, and party utility, Gwen is perfect for you. Her key mechanics revolve around summoning spectral warriors, clones of herself, as allies. These spirits will tie up enemy attention, dealing damage and clumping foes together to make them easier to tear apart. Gwen and her spectral warriors are a force multiplier, and she is even able to blow a war horn and drastically increase attack speed of nearby companions. She is viable as a fighter from a distance as well as up close, but is best utilized with her summoned spirits in mind, occupying the enemy and leaving them vulnerable to attack.
Jalb al-Sulh made a name for himself as an implacable warrior and a loyal confidant during fighting in the crusades, where his sword and shield were put to use by none other than the famed Saladin. He fought always with honor and a steadfast dedication to protecting those around him. Though Jalb would find his end in the sun-scorched sands, surrounded by half a hundred slain enemies, he was to be given another chance on the battlefield in the afterlife.
If you seek a defensive powerhouse that can withstand the toughest of enemies and the strongest of blows, then Jalb is the Champion for you. Taunt your foes to make them engage you, then when their numbers become overwhelming unleash a torrent of flame and steel upon them. Protect your allies with your staunch shield and the ability to buff those closest to you with revitalized defenses.
The daughter of a poor family in Sengoku era Japan, Yuki wanted more than a life dedicated to agriculture. Though the road to developing her martial talents was fraught with danger and met resistance at every turn, she persisted. Even when this persistence led to the death of her friends and nearly cost Yuki her own life, she did not give up. Patient and determined, she trained in the arts of combat and stealth until the day she was ready to take revenge against the men who had taken her companions from her. Though her vengeance would ultimately result in her death, she did not pass from this world until all those responsible were slain – and as her life faded, she found herself in a new world with new foes to fight.
If you seek a fighter that moves quickly, strikes where enemies aren’t expecting, and encourages versatility, then Yuki will stand out to you. As Yuki, you will deal extra damage to enemies from behind, have access to both ranged and melee attacks, and will deal frost damage with every strike. Yuki has abilities that allow her to make space and clear out large packs of enemies, but she truly shines in single target damage – her abilities allow her to mark a lone enemy for assassination, massively increasing damage taken by that foe. Move from objective to objective, rapidly eliminating an important target before breaking free from the mob that follows and returning to your allies.
In FS:R, there are several objectives that are critical to protect during a scenario. These objectives not only add to your score at the end of a given match, but provide powerful benefits if they are defended. Currently, there are three major objectives to protect – healing pools, mana pools, and towers. If these objectives are not defended, they can be claimed by Hel and her undead hordes. Losing a mana pool might not mean ‘game over’, but it will mean that the enemy you’re facing becomes stronger and more numerous.
In addition to claiming your objectives, the enemy has objectives of their own to defend. These primarily take form in different varieties of portals that summon endless waves of units so long as they are left standing. Whether it be a plague, frost, or fire portal, it is paramount to your success that you destroy these portals as quickly as possible.
It’s important to note that not all objectives are contained in every scenario. That would make things too easy – and nobody said Ragnarök was going to be easy, right?
The soothing waters of the Hvergelmir hot springs bubble up at the beck and call of Odin so that the heroes might find rejuvenation on the field of battle.
Merely being close to one of these objectives will heal your wounds. If Hel’s forces successfully capture these objectives, her minions will be infused with greater vigor.
The goddess Idunn has attempted to aid the Champions by blessing their battlefields with her restorative mana fountains.
By standing near these objects, the Champions will recover mana. Just like the Fountain of Healing, if Hel captures these fountains she can use them to bolster her minions’ strength!
The Life tower supports your team when it is at its lowest, reviving all Champions on use and healing them for a large amount of health. When the fight isn’t going your way and your allies are waiting for you to revive them, utilize the Life Tower to provide a much needed boost to your efforts.
The Life tower shares a charge and a cooldown with the Fire tower, meaning that if you use the Life Tower’s special ability, you will increase the cost of the next ability used by it and the Fire tower both.
Fire towers serve to anchor a team’s defense, providing support with area of effect attacks on nearby enemies and offering a powerful charged ability. These towers are often key objectives to defend, so avoid losing them at all costs.
After killing enough enemies to charge the Fire Tower, it can be used to trigger a powerful map-wide blast. This attack will kill lesser enemies outright and heavily damage stronger elites. Use it whenever your team needs a chance to breathe or recuperate from the onslaught. Be warned that the cost to power this attack increases every time it’s used, so choose your time wisely.
These monstrous crystalline pillars radiate Hel’s necrotic energies, spewing forth vile denizens from her abyssal realm. These portals come in several varieties, from poison to fire or ice. These portals will not stop spawning enemies until they are destroyed, so make them a priority if you don’t want to be
Your score in FS:R is determined by tallying a combination of individual player points that factor in multiple ways and team points that are currently static to the scenario.Both the player and the team points are earned by completing and aiding objectives within the scenario. The number of points earned in a given round is also determined by the number of trophies earned – these trophies are displayed at the end of the match, and will show how you earned them.
Each kill gives a player points based on the enemy unit killed. Mindless Dead give the least amount of points per kill, followed by Forsaken Warriors and Skeletons, while elites such as Lost Souls and Bone Reapers give the most.
Achieving a killstreak gives points the first time a player reaches a specific threshold (100 kills, 200 kills, 500 kills, and so on). Each killstreak can only be earned once and each subsequent killstreak rewards more points.
Dealing damage to an enemy that is then killed by your ally still rewards you with partial credit for the kill – so don’t try to hog all the glory!
Points are awarded each time the player deals a set amount of damage, including from items like bombs found in the game world.
Every time you revive a fellow player, you earn points. Keeping your allies in the fight is vital to not only your score, but your success in a given scenario!
Whenever you combine one of your abilities with an ally’s to create a more powerful effect, you are awarded points.
Team points are rewarded for defending towers in a given scenario – the more remaining health a tower has at the end of a scenario, the higher your score.
Team points are rewarded for each mana/health pool that is successfully defended in a given scenario. As with towers, the more health of a given pool that remains is factored into your score.
While not entirely distinct from defending a tower or pool, other objectives (such as waves where you must kill a certain number of enemies) also contribute to your overall score.
At the end of the scenario if the team was victorious, a multiplier is applied to the players’ scores.
Across the battlefields of FS:R you will see many chests, especially close by objectives and near major structures. By smashing these boxes open, you can find consumables, bombs, trinkets, traps, and barricades to add to your inventory and utilize in battle.
Idunn has once again graced the battlefield with her restoration abilities in the form of this apple.
This golden fruit will give you the boost you need and fill your Mana bar!
Need a pick-me-up on the battlefield?
This brew is the jolt you’ll need to get you where you need to go. It offers a brief kick of movement speed equivalent to your sprint.
Ever feel that having a berserker’s rage on hand might be a boon?
Look no further than this concoction! By drinking this down you’ll enhance your attacks and damage potential for its duration!
This sandwich is a meat-lover’s dream.
Packed with protein, this heals your Champion upon consuming it.
Forged from the same stone as the hot springs, these stones are infused with healing powers.
By dropping one of these on the ground, the runestone will periodically restore a small amount of health to Champions nearby. This AoE (Area of Effect) spell’s range will be outlined by a green glow.
A spitting image of the fabled hog of Freyr, Gullinbursti.
These spiked barricades help defend precious objectives against the Hordes of Hel, damaging any enemies foolish enough to get too close.
Carved with dragon runes from ancient times, these sturdy stone barricades are meant to withstand the waves of Hel’s undead.
This barricade deals no damage to enemies, but remains a staunch obstacle when placed properly.
If you can freeze them, you can shatter them.
This throwable block of ice deals significant damage while slowing and freezing nearby enemies.
Sometimes life gives you lemons – other times, fire-compressed skulls of the opposing faction.
Lob these leftover skulls to deal a large amount of explosive damage.
In a pinch sometimes a frog is all you’ll have. These frogs have been corked to seal their noxious might.
Use this throwable bomb to poison all nearby enemies for significant damage overtime.
This section covers the roster of undead that can be encountered in currently available scenarios. All NPCs have unique abilities based on their type and rely on the strengths of one another to form a cohesive, deadly army. Prepare to know your enemy if you hope to survive.
The Mindless Dead are just that, corpses of the fallen that have become puppets on a string for Hel’s amusement. There is nothing residing within these wrecked frames that were once men, and thousands upon thousands of them have been set upon you by Hel. Do not underestimate their strength in numbers.
Pulled from the discarded remains of battles long since past, Hel has collected a trove of disciplined undead soldiers that are equipped with the same armaments they had when they died. Sturdier and more deadly than the Mindless Dead that tend to accompany them, they will stream towards objectives relentlessly and in great numbers.
Corpses taken from filth-ridden, diseased battlefields return as Befouled Dead. Though the weapons they carry are similar to the Forsaken Warriors, their very touch will poison those they fight.
Cunning tacticians and savage fighters amongst the living, these condemned souls have been charged with leading the forces of Hel on the battlefield. They can be found surrounded by the soldiers they command, and in combat deal seriously heavy damage. They cannot be slowed and they will knock back nearby enemies with their attacks.
Unworthy of acclaim in life, these dry skeletons roam the Halls of Eljudnir awaiting Hel’s demands. Though they stay far away from the melee, their arrows are no less deadly than a blade. Make these cowardly foes a priority target.
Not all fire skeletons died through acts of combustions, immolation or incineration; some merely had fevers and became sick! Regardless, they didn’t die in a heroic manner so here they are, puppets to Hel’s whim.
Frozen in the fields, lost on mountain tops, or stranded out in an icy forest, these skeletal undead shiver and buckle, always feeling the icy grasp of their death. Here they merely play pawn to Hel’s games, slowing Champions with frost arrows.
Some of the most deranged minds find themselves in the afterlife as Volatile Skeletons. Their wanton nature allows them to harness an explosive characteristic that they utilize by virtue of explosive arrows.
The icy touch of death is made manifest in the mandibles of these spiders. As if swarming you in great numbers wasn’t enough, their attacks will slow you and prevent you from sprinting at full speed, eliminating any chance of a quick escape.
As swift as they are unexpected, these spiders have one goal during their short, miserable lives – reach you and your friends, then blow up in a cacophony of death. This variant of spider should be taken out from afar at all costs.
Death is merely a stepping stone to power in the eyes of a lich. Life was just a process that led up to this fate. Liches are arcane masters who planned to expunge their life in one way or another, or had set up magical means that in the event of their mortality they would live again.
Liches deal damage by hurling spells at enemies from a distance. Notably, when close to death, Liches are capable of reviving themselves if left alone. Should a Lich fall before your might, be sure to finish the job lest they return to cause more trouble.
Hel’s Seers that have passed the veil from life to unlife. These faithful manipulators know the cycle of death well and how best to manipulate it. Death Priests offer protective wards to the minions of Hel and repair the damage you inflict upon them.
Where magic meets brutality, these Mages of Hel inflict powerful curses upon their foes. They will break your wards and protections, making Odin’s Champions more vulnerable to all attacks and bringing Hel one step closer to victory.
Gnawing and chewing, cursed with unending hunger, this beast prowls the fields of Ragnarök attempting to satiate their gluttonous desires. Bone Reapers utilize their jagged blade-arm to slow opponents before killing them with powerful strikes.
Those who were forgotten and dishonored find themselves trapped in mourning until they’ve lost all sense of identity. This is the Lost Soul, a sorrowful terror of the afterlife that wishes to silence all life around it.
Lost Souls are high level enemies that deal high damage in close quarters. Most importantly, their screams of sorrow are so staggering that they silence any nearby Champions, locking you out of being able to use your abilities for several seconds.
Fueled by rage that was trapped within them at death, they now seek out and aim to destroy any that meddle with the foretold doomsday. These liches grow more dangerous the closer they are to death, dealing increased damage and attacking more quickly once they’ve been sufficiently wounded.
Rarer and more dangerous than their shadowy cousins, Flame Wraiths will encircle you before setting you ablaze with every strike. Target them with ice attacks in order to bring them down more efficiently.
Though the creatures themselves might take umbrage at the name, it is accurate. Treasure Wraiths are just as deadly as their counterparts, but carry a tremendous upside in hunting them down – namely, dropping runes that empower your character or restore their health and mana.
Cold and calculating, the Frost Giant is here to pummel Champions and put their final stand on ice. Not only does this lieutenant of Hel pack a frosty punch, but it also has the power to slow Champions from across the battlefield.
A foul amalgamation of rotten flesh, splintered bone, and putrid bile, corpse giants are a foe to be treated with disgust and trepidation in equal parts. These behemoths can cause rows of bone spikes to rupture from the earth, spew acidic vomit, or simply swing at you with massive desiccated limbs.
As we stated at the beginning of this document, FS:R is still in Early Access, but we wanted to let you know some of the things that are coming in the near future. Currently, we have a year of planned content for FS:R with more to come.
While the Towers of Vigrith and the Arena both provide fitting challenges with hours of replayability, we are actively working on more scenarios for players to experience. Currently, our plan is to release a new scenario for the first major update after launch. This is scheduled to come in early 2024 and will take place in a totally new environment. If you’d like a hint, you’ll have to dig for it!
The five heroes currently in FS:R are doing a wonderful job holding back Hel’s armies, but they could always use more reinforcements. Fret not, for further Champions are being developed that will help turn the tide of battle with new playstyles, abilities, and aesthetics.
The current roster of foes you’ll face is a veritable horde of undeath, running the gambit from mindless foot soldiers to towering giants. Alas, that’s not all Hel has up her sleeve. You can expect to see more unique boss fights with diverse mechanics and stages to defeating them, as well as the requisite minions to foil your heroic efforts.
Shortly after entering Early Access, we expect to release FS:R’s very first Season Pass. This will function as a method to earn additional experience, cosmetic items, character skins, and more. While this is a paid Season Pass, it does not and will never include a loot crate or ‘gambling’ style mechanic. Progression in the Season Pass will be earned by simply playing the game and utilizing the Questing system to achieve specific goals in a given match or set of matches.
While we currently feature two scenarios balanced around 8 players, our engine has been built such that we could support hundreds or even thousands of players at once in the same scenario. Going forward, you can expect plenty of experimentation with different player counts large and small in different modes.
Alex Arnot – Co-Lead Designer
Andrew Davies – QA Tester
Anna Luu – Director of HR
Anthony Sermania – Engineer
Arman Jornoush – Character Artist
Brady Jessup – Junior Client Engineer
Brian Ward – Senior OPS/QA/CM
Bull Durham – Senior Tools Engineer
Chris Douglas – Senior 3D Environment Artist
Christina Carr – Lead Gameplay Engineer
Colin Sipherd – Senior Networking Engineer
David Szilagyi – Concept Artist
Derek Glissman-Thomas – Level Designer
Drew Beck – Internal Systems Administrator
Eben Schumacher – Concept Artist
Elizabeth Lowry – Tools Engineer
Evan Norton – Junior UI Engineer
Evan Wang – 3D Artist
George Davison – Technical Director
Ian Schmidt – Junior UI Engineer
James Koo – Lead UI Artist
James Sweazea – Junior Engineer
Jane Morgan – Associate Producer
Jason Ely – Senior Server Engineer
Jeff Maisonneuve – Animator/Rigger
Jesse Dilts – Senior UI Engineer
Joe Janca – Lead Animator
Jon Young – Lead Modeler
Just A. Bear – Game Director
Kaitlyn Burkhart – Associate Producer
Karl Patrick – Senior Server Engineer
Ken Webster – Lead Audio Designer/Producer
Lou Andreev – Rendering Architect
Mark Jacobs – CEO/Creative Director
Michael Naumov – Gameplay Engineer
Michelle Davies – Art Director/Lead Concept Artist
Mike Barr – Senior Producer
Mike Crossmire – Senior VFX Artist
Mike Dickheiser – Senior Engineer
Nathan Huft – 3D Prop Artist
Rob Argue – Senior Server Engineer
Robert Baltzer – Environment Artist
Sandra Pavulaan – Animator
Scott Trolan – Animator
Sean Siemens – Senior Server Engineer
Ted Bigham – Senior Engineer
Tim Mills – Lead DevOps/Senior Engineer
Travis Parsley – Community Manager
Tuan Bui – Senior Tools Engineer
Walt Rieker – QA Tester
Wen Lin – Concept Artist
Will Blankenship – Senior Tools Engineer
Wylie Rea – Client Engineer
Andrew Jackson – Frontend UI Engineer
Andrew Meggs – CTO/Lead Software Architect
Andrew Phelan – Modeler
Arne Michaelsen – Engineer
Ash Kain – Producer
Ben Pielstick – Co-Lead Designer
Brad Hallisey – Senior Engineer
Brys Sepulveda – Senior Server Engineer
Caleb Fisher – Gameplay Engineer
Charles Ribemont – Senior Web Administrator
Charlotte Racioppo – Associate Producer
Cheyne Anderson – Client and Pipeline Engineer
Christopher Junior – Designer
Cory Demerau – Junior Engineer
Daniel Beck – Lead Audio Designer/Producer
Daniel Murker – Senior Engineer
David Hancock – Engineer
Dionne Phua – Artist
Elvin Hernandez – Illustrator
Gabe Ortega – Engineer
James Brown – Senior UI/Web Engineer
Jon Farinelli – Producer
Joseph Burrage – Modeler/Material Artist
Judd Cohen – Gameplay Engineer
Kara Stover – Jr. Creative Director
Lee Wilson – Senior Engineer
Marc Hernandez – Senior Server Engineer
Mark Chae – Server Ops Engineer
Matt Fleming – Designer
Matt Meehan – Senior Engineer
Matthew Lauritzen – Senior Gameplay Engineer
Max Porter – Co-writer/Editor
Michael Jacobs – Lead QA Tester
Mike Waver – Modeler
Ryan Alemania – Senior Designer
Samantha Ng – Producer
Scout Rigney – Artist
Sierra Boyette – Modeler
Terry Coleman – Senior Producer
Tina Fulton – Concept Artist
Tyler Rockwell – Environmental Artist/Content Manager
Apollon (Lord of Translations & Discord Denoiser)
Dirtcarver
DonnieT
Drakzon
FreK
iog
Joe Zimmerman
Matthew Shannon
MongrelSun
Player <Faelords>
RealLifeGobbo
Rytmo
Salidry
Taledhar
Treville (Master Builder, Destroyer of the Norse, Lord of All Cubes, Annihilator of Arthurians, Giver of Names!)
Umbar
UnknownRH
zhewMatt “Nomos” Lust
Rachel –Anthony S.
Brittany, Mom & Dad, for all your love and support –Brady J.
Julia, Reyes, Devin –Brian W
Ali, Fletcher, Maris, and Mark –Charles “Bull” D.
Helen, Dad & Mom, Franco & Lesley, Chris, Emily & Paul, and Tuna and Minnow –Dave S.
My Wife, Lizzy, and our Crimelord of a Cat, Gimble –Drew B.
Oona –Evan N.
Gloria, Madelyn, Mason, and Miles –James K.
Simone, Bro, Scott, Adriane, Bill, Mister Blank, Mom & Dad –James S.
Emilia for her love and support, and Wyrm for all the fuzz –Jane M.
Beth, Titus and Ayana –Jeff M.
Goaty McGoatface (in memoriam) –Jesse D.
Jenny, Elsa, Megan, and Daisy –Karl P.
Noelle and Mom, for your tremendous support all these years! –Ken W.
Ami, Paula, Elyse, Sups, thank you for everything! –Lou A.
Michael, Kobe, Sydney – for your playtesting, feedback, and endless ideas! –Mike D.
Mama & Tato –Mike N.
Stella, Mom & Dad –Nathan H.
Taylor, Nolan, and Teddard –Rob A.
Lizzy, Addie, and Pat –Scott T.
Katharine, Ma & Pa, JP, Dillon, Gregory, Katie, Xan, and the Womacks –Travis P.
My parents, Selena –Wen L.
Ayaka, Momo, Lily, Sue & Jeff, Kyoko & Yuji Shibayama, and Riku; for all your love and support over the years! –Will B.
Amelia
Joshua
Mason & Miles
Nolan
Rowan
James Dunstan
Andrew L. Farkas
Gary Fuhrman
Janet, Michael, and Bo Jacobs
Karen J. Lauder
William P. Lauder
Michael Margarite
Neil Shapiro
And a thank you to all of our investors, big and small, who have believed in us over the years!
And, last but certainly not least, an enormous thank you to all of our amazing people (and those that supported them) who, because of their hard work, dedication, and effort, made Unchained Entertainment possible. Whether they are still with Unchained or not, I thank them all for their contributions and I wish them nothing but the best now and in the future!!!